![]() It would be sensible to give your sealers power and oxygen connections in their own chunk, in case your power or oxygen systems or crucial wire or pipe links are in another chunk which is not loaded. Also try bringing your sealers closer together, for example 5 to 8 blocks apart will always be reliable. If you are having difficulty sealing a space, try building a smaller space at first - so build walls around your Oxygen Sealer to box it in - then move the walls outward until you find where the problem is.Position your sealers in a cluster, each one within a few blocks of the next one so that their seals can merge (exact spacing depends on the height and configuration of your build, see example below).As long as the Oxygen Sealers are placed close enough to each other that their seals can merge, a large volume of space can be sealed - in testing, spaces of more than 100,000 blocks are easily sealed if you have enough sealers (that's a dome 50 blocks across! it needs 80 Oxygen Sealers to seal it!).The walls that enclose the sealed area are counted as part of its volume. ![]() One Oxygen Sealer can normally seal around 1000-1400 blocks by volume - that's a 10 x 10 x 10 space, for example - so larger spaces will need more Oxygen Sealers.But blocks from other mods which are made out of leaves, gravel, sponge or wool can never be sealed! Players (or server owners) with other mods will need to add the block IDs for these blocks to the config: here's how. Galacticraft's config allows you to add the block IDs of any special blocks - for example Clear Glass or Hardened Glass from other mods which should be sealed. (Any block which you cannot place a torch onto, might be a 'special' block.) So if a space is not sealing and you think it should be, check whether you are using any special blocks from other mods. Unless set correctly as a sealable block in the config (see below) a base made out of Clear Glass will not be able to seal. The most common example is new types of glass from other mods - for example, Clear Glass from Tinker's Construct. In Galacticraft 3 and Galacticraft 4 (and the final releases of Galacticraft 2), blocks from other mods should mostly be automatically detected whether they are sealed or unsealed.įor some special types of block, Galacticraft may 'think' they are not sealed, when in fact you want them to be sealed. If you do not want this behaviour, simply remove the ID 102 (minecraft:glass_plane) from the SealableIDs config. This is because its vanilla block ID (102) is included, by default, in the SealableIDs config. ![]() These are not the best materials to build your space base out of!īy default, the vanilla glass pane is included as a sealable block, even though it looks like it lets air through to the top and bottom sides. Some types of blocks can never be sealed: any block of leaves, gravel, or anything made out of sponge, cloth or wool. Also, if a torch cannot be placed on the block, then it probably is not sealed. Quick test: if you can see through the wall to the outside (and it isn't glass) then probably it is not sealed. If even one block is not solid, the space will not be sealed. To make a sealed space, every block in the wall (all the blocks you can see!) must be a solid (or " sealable") block.
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